Critical Role - Season 3
Season 3
Campaign 3 - Bell's Hells
Campaign Three is the third campaign of Critical Role. It began airing October 21, 2021, set on the continent of Marquet, chronologically within a year after the events of Exandria Unlimited.
Episodes
The Draw of Destiny
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
Trial by Firelight
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
The Trail and the Toll
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
On the Trail of a Killer
Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
The Threat Between the Walls
After stumbling into a literal den of thieves, the group picks up their quarry's trail and seek the end of the thread they've pulled…
Growing Bonds and Teasing Threads
The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
Behind the Curtain
After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
A Woodworker's Quandary
The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
Thicker Grows the Meal and Plot
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
Ghosts, Dates, and Darker Fates
After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
Chasing Nightmares
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
Make It Fashion
The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
A Dance of Deception
With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
In Too Deep
The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
The Tunnels Below
Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar's mysteries…
The Shade Mother
With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
Heart-to-Heartmoor
With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
A Hungry Jungle
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
Omens Above
Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
Breaking and Entering...
With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
Fight at the Museum…
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Promise and Potential
Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
To The Skies
Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
The Hellcatch Valley
Bells Hells' fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
A Taste of Tal'Dorei
Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
Hidden Truths
Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon's Call…
A Race for the Prize
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
The Deathwish Run
Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
Dark Portents
With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
Reunion & Revelation
Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
Breaking Point
Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
A Stage Set
Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
Blood and Dust
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
What Dreams May Come
Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
Pyrrhic Return
Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
A Desperate Call
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
From the Boughs
Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
A Dark Balance
Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
The Momentum of Murder
Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
Compulsions
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
Call of the Wild
Bells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight…
The City of Flowing Light
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Axiom Shaken
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Bawdy Basement Belligerence
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
Ominous Lectures
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
Night at the Ligament Manor
Bells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing…
The Fey Key
Bells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
An Exit Most Fraught
Bells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
The Aurora Grows
Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
Red Moon Rising
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
The Apogee Solstice
Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
Far From The Others
With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
Ripples
The Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...
Treacherous Toys
Bells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
Hope Within History
Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
By Goat or By Boat
Bells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr…
The Sorrow of Molaesmyr
Bells Hells' Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da'leth…
Escape From The Past
Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
Somewhere Out There
Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
Faith or Famine
Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
Crisis of Faith
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
A Long Walk of Reflection
Team Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
A Haunted Past
Reunited
A Path of Vengeance
Aid of the Tempest
Bloody Flowers
For the Tempest
Nice
Embattled in Bassuras
Mist and Whimsy
Phantasmal Parley
Kindling the Spirits
Roots Between Worlds
An Ancient Flame
A Gathering of Heroes
The Promise and the Price
Fractures
To Hurt Is to Heal
A Test of Trust
The Eve of the Red Moon
Rush for the Bloody Bridge
Ruidus
Red Rural Revelations
Intense Interrogations
Doorways to Darker Depths
Arrival at Kreviris
Seeking Sedition
Divisive Portents
Mission Improbable
True Heroism
Broken Roads
Bittersweet Reunions
Where The Red Fearne Glows
Gathering of Needs
Shadows New and Old
Ancient Sins
The Nox Engine
Downfall: Part One
Downfall: Part Two
Downfall: Part Three
Reconciliation
Cages
The Cradle's Convocation
Collecting Legends
Unseelie Interrupted
Under the Arch Heart's Eye
Looming
A Test of Fate
In the Shadow of War
The Nein Hells
The Assembling of Legends
Assault on the Malleus Key
Fight for the Bloody Bridge
To the Arx Creonum
The Weave Mind
Race to the Ruidian Core
The Hallowed Cage
Predathos Awakened
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