Batman - Season 2
Season 2
Episodes
Shoot a Crooked Arrow (1)
Archer and his gang have come to Gotham City, winning the public's favor with their Robin Hood style deeds of stealing from the rich to give to the poor. Batman and Robin set out to discover the location of their hideout and stop these villains, only to find themselves caught by a trap in the Archer's lair.
Walk the Straight and Narrow (2)
Batman and Robin escape their previous peril and are back in action seeking to foil the Archer and his gang. After pulling off a counterfeit job, the villains head for their boat, planning to take their loot safely to Switzerland. The Dynamic Duo set off in the Bat boat to try to stop their escape.
Hot Off the Griddle (1)
Catwoman makes her return known with a string of robberies. Hoping to lure her into a trap, Batman plants a news blurb giving the whereabouts of a rare canary, but Catwoman is tipped off and arrives prepared. Batman and Robin follow a lead to Catwoman's hideout, the Pink Sandbox, but soon discover that this villain has been waiting for them.
The Cat and the Fiddle (2)
Catwoman disguises herself as a wealthy recluse - Minerva Matthews - to exchange a quarter million dollars for two Stradivarius violins. Once the instruments are safely in her hands, the villain reveals her true identity and demands the cash back. But Catwoman is surprised to learn that her business partner - Zubin Zucchini - is also not who he appears to be.
The Minstrel's Shakedown (1)
The Minstrel, a villain with both musical talent and electronic ingenuity, is wrecking havoc with the Gotham City Exchange in an attempt to blackmail the exchange members. When he soon realizes Batman and Robin are equally skilled with electronics, he deems them a threat to his plan and sets a trap for their demise.
Barbecued Batman? (2)
Failing to destroy Batman and Robin, the Minstrel enacts "Plan High C." He shakes the building of the Gotham City Exchange, and promises to send it crumbling down if his demands are not met in one hour. Batman assumes cutting off the building's power will thwart the villain, but when that plan fails, it's up to the Dynamic Duo to track down the Minstrel before it's too late.
The Spell of Tut (1)
King Tut has relapsed into his kingly ways, this time showing a marked interest in scarab beetles and apothecary potions. Robin infiltrates their hideout to discover their true intentions, relaying what he hears to Batman, but their plan is put in jeopardy when Robin's presence is detected.
Tut's Case is Shut (2)
Using resurrected scarab beetles, King Tut concocts an ancient mind control potion, abu raubu simbu tu. Chief O'Hara is the first under his spell, followed shortly by Commissioner Gordon, and when Batman himself is tricked into taking the drug, Tut's plan to control all of Gotham City by tainting the water supply seems close to succeeding.
The Greatest Mother of Them All (1)
Ma Parker and her delinquent children are pulling off a crime wave in Gotham City. Batman and Robin round up the gang one by one, but when the arrests seem all too easy, the Dynamic Duo suspect something else more sinister may be up.
Ma Parker (2)
Now in charge of the Gotham State Pen, Ma Parker and her jailhouse full of criminal cohorts use it as their base of operations. No one suspects jailed prisoners of the crimes, but a clue picked up by Batman and Robin may lead them right to Ma's whereabouts.
The Clock King's Crazy Crimes (1)
After a robbery aided by a rigged timepiece, Batman and Robin deduce the Clock King must be in Gotham City. Disguised as a pop art expert, the villain brings his latest masterpiece to the Parkhurst Gallery. But everyone is surprised when the sculpture turns out to be more than just a piece of art, and the Clock King makes off with a valuable time-related painting. Batman and Robin follow a clue to the villain's hideout, unaware that a trap awaits them.
The Clock King Gets Crowned (2)
Aunt Harriet purchases a clock as a birthday present for Bruce Wayne, unaware that it is a plant by the Clock King. But when the villain learns that a control switch meant for his final caper has been errantly placed on the timepiece, he breaks into Wayne Manor to retrieve it, nabbing some valuable watches in the meantime. Batman and Robin shortly deduce his master plan and race to stop him.
An Egg Grows in Gotham (1)
Egghead steals the Gotham City charter. He finds a loophole that could give him control of Gotham City if descendants of the original founding families (including Bruce Wayne) do not pay nine raccoon pelts to Chief Screaming Chicken on time. Not only is he interested in stopping the payment, but Egghead believes he also has a lead on Batman's true identity.
The Yegg Foes in Gotham (2)
When the lease payment for Gotham City fails to be made on time, possession of the city falls into the hands of Egghead. Chaos ensues as the villain fires Commissioner Gordon and bans the Dynamic Duo from city limits. While the criminal underworld enjoys free reign, Batman and Robin search the city charter's fine print for a solution.
The Devil's Fingers (1)
Chandell, the musical virtuoso, visits Gotham City for a piano concert. But unknown to the public, Chandell is being blackmailed into a life of crime by his twin brother Harry, who retains most of the profits. Chandell intends to buy off Harry forever, and he knows just where to get the funds - from the Wayne family fortune. With Batman and Robin out of town, he suspects the robbery will be a piece of cake. However, Batman has been listening to Chandell's concert remotely, and after detecting an anomalous chord, summons Robin back to Wayne Manor to investigate.
The Dead Ringers (2)
Batman and Robin escape Chandell's trap. Once back in the Batcave, they deduce his plan to get the Wayne family fortune by killing Bruce Wayne and Dick Grayson, then marrying the rightful heir, Aunt Harriet. In order to trap the villain, Bruce and Dick fake their own deaths. However, Harry has also figured out his brother Chandell's scheme, and desiring the Wayne fortune for himself, concocts a plan to masquerade as his twin brother.
Hizzonner the Penguin (1)
When Penguin runs for Mayor of Gotham city, Batman is persuaded to run against him.
Dizzoner the Penguin (2)
The mayoral campaign seems to keep going the Penguin's way, but Batman is still confident despite the polls.
Green Ice (1)
Mr. Freeze is in town, and has begun a new cold wave of terror. He launches "Operation Hate Batman," framing the Caped Crusader as taking a bribe and dressing his own henchmen as Batman and Robin. As the negative press mounts, Mr. Freeze works on his plan to turn the Dynamic Duo into human Frosty Freezies.
Deep Freeze (2)
The press continues to attack Batman and Robin, thanks to framing by Mr. Freeze. As public animosity mounts, the Dynamic Duo decide to hang up their capes for the time being. But when Mr. Freeze demands the impossible sum of one billion dollars, or else he will cover all of Gotham City with ice, the Caped Crusaders feel compelled to go back into action to foil the frosty villain.
The Impractical Joker (1)
Joker with the help of his mesmerizing box is stealing Keys. Batman and Robin try to stop him but end up trapped in Joker's giant Key making machine.
The Joker's Provokers (2)
Joker plans to take over Gotham City using a time machine and hallucinogens in the city's reservoir. Alfred arrives at the Water Works on his Alfcycle to save the city, with a little help from the Dynamic Duo.
Marsha, Queen of Diamonds (1)
Marsha, the Queen of Diamonds, is after the giant diamond that powers the Batcomputer. With her love darts, she puts both Commissioner Gordon and Chief O'Hara under her spell (and into her custody). When the Dynamic Duo show up, they too are injected with her love potion, and Batman must agree to marry Marsha if he ever wants his friends to be returned.
Marsha's Scheme of Diamonds (2)
Hoping to obtain the Batcave's bat-diamond, Marsha searches for a new potion to use on the Caped Crusaders. Batman and Robin do some searching of their own and arrive at the criminal's hideout. But after Marsha douses them with her concoctions, the villainess seems to have a unique bargaining chip - two tiny caped toads - with which to gain Commissioner Gordon's help in locating the Batcave.
Come Back, Shame (1)
Shame is back, and is using stolen vehicle parts to assemble a truck so fast even the Batmobile won't be able to catch him. Bruce Wayne tricks him into stealing his limo, which he (as Batman) and Robin use to track down his hideout.
It's How You Play the Game (2)
With his special truck finished, Shame goes to work on his final caper - the theft of four prize cattle worth over one million dollars. Batman and Robin deduce his plan, but realize they are too late to stop him and too slow to catch him. With little left to go on, the Dynamic Duo employ their "bat-logic" to try to figure out his next move.
The Penguin's Nest (1)
Penguin has opened a fancy restaurant called The Penguin's Nest. There every order has to be written down by the customers on a piece of paper. He then plans to get himself arrested and hand over the handwritten notes to a forger doing time by the name of Ballpoint Baxter. Suspecting a scheme, Batman urges the police not to send The Penguin back to his permanent cell. Unable to reach Ballpoint, The Penguin and his culinary cohorts escape from jail, taking Chief O'Hara along as a hostage.
The Bird's Last Jest (2)
Attempting to save Chief O'Hara from drowning inside a metal trunk, Batman and Robin find themselves under fire from the Penguin's henchmen. Batman instructs Alfred to pose as famous forger Quill-Pen Quertch (complete with false fingerprints), but the Penguin recognizes Alfred as soon as he puts on his glasses. The evil Bird-man and his cronies then visit stately Wayne manor brandishing a giant Butler-pie.
The Cat's Meow (1)
The Catwoman "steals" the voice of a television talk-show host in the middle of an interview with Bruce Wayne. She plants clues to suggest either the Joker, Riddler or Penguin may have committed the crime. In the meantime, she has fooled Commissioner Gordon into thinking she has gone straight.
The Bat's Kow Tow (2)
Catwoman "steals" the voices of Chad and Jeremy, Commissioner Gordon and talk-show host Allen Stephens. She blackmails the British government, which faces the loss of revenue from the taxes on Chad and Jeremy's performances.
The Puzzles Are Coming (1)
The Puzzler, a villain with a fondness for both Shakespeare and aviation, indicates he is after the fortunes of Artemus Knab. He convinces the billionaire to invest in his puzzle balloon business, but when the Dynamic Duo find that Knab seems too intelligent to fall for a phony scheme, they look deeper for the criminal's true intentions.
The Duo is Slumming (2)
The Puzzler continues with his plan to hijack Artemus Knab's new airplane, the Retsoor, all the while leaving puzzles behind for Batman and Robin to ponder.
The Sandman Cometh (1)
Catwoman and the Sandman have teamed up, and they're after the fortunes of J. Pauline Spaghetti, a rich insomniac. Catwoman pulls a publicity stunt, getting the Sandman (under the guise of "Dr. Somnambula") an invitation to Spaghetti's penthouse - and her financial records.
The Catwoman Goeth (2)
A clue leads Batman to Catwoman's lair, where he informs her of Sandman's plans to elope with J. Pauline Spaghetti and keep her fortunes to himself. Enraged by the Sandman's trickery, Catwoman sets out after him.
The Contaminated Cowl (1)
The Mad Hatter has escaped from prison, and is on a quest to add Batman's cowl to his collection of hats.
The Mad Hatter Runs Afoul (2)
With the world busy mourning the loss of Batman and Robin, the Mad Hatter has no trouble snatching a valuable ruby from the Golden Buddha of Bergama's forehead. However, when rumor spreads that Batman and Robin are still alive, the Mad Hatter's scheme appears jeopardized.
The Zodiac Crimes (1)
The Joker and the Penguin team up on a crime wave based on signs of the zodiac. The pair, aided and abetted by a woman known as Venus, keep Batman and Robin on the run.
The Joker's Hard Times (2)
Joker runs the Gothham City Police Department ragged with his crimes based on the zodiac. Meanwhile, Venus warms to Batman.
The Penguin Declines (3)
Batman and Robin arrange for the Joker's former confederate, Venus, to stay at an apartment while they figure out what to do next. Meanwhile, the Joker has freed the Penguin from Gotham State Prison to continue their crime wave. The Joker tricks Venus into asking Batman to take her to the Batcave.
That Darn Catwoman (1)
Catwoman's stooge, Pussycat, drugs Robin with cataphrenic and recruits him into Catwoman's gang. Catwoman plans to raise a million dollars to buy the plans to the Gotham City Mint. She and the gang, assisted by Robin, rob Wayne Manor and several other places to get cash.
Scat! Darn Catwoman (2)
Catwoman offers to free Batman if he joins her. He agrees but secretly takes a Universal Batantidote before Catwoman uses cataphrenic. Batman goes with the gang to visit Little Al at the Old Criminal's Home to buy the plans to the Mint, and manages to phone an anonymous tip to the cops leading to the capture of Robin and Pussycat. Catwoman then talks Batman into taking her to the Batcave.
Penguin is a Girl's Best Friend (1)
As a front for his next crime wave, the Penguin forms a motion picture company. He teams up with Marsha, Queen of Diamonds, and gets Batman and Robin to take part in his movie. Marsha attempts to put Batman under her spell with drugged lipstick during the love scene, and filming at the Gotham City Museum of Antiquities turns out to be a good cover for the Penguin to snatch some ancient armor.
Penguin Sets a Trend (2)
The dynamic duo meet up with Commissioner Gordon to devise a plan to get to find out where Penguin hid the stolen mail armor. They ultimately decide to audition for roles in his next movie, set to take place in medieval times.
Penguin's Disastrous End (3)
Penguin locks his armor in Aunt Hilda's cave, then goes with his entourage to the Sub-Treasury for the final scene of his caper. Marsha distracts the guards, while Penguin and his men carry mysteriously bulky equipment into the vault.
Batman's Anniversary (1)
The anniversary of Batman's alliance with the law is disrupted by the Riddler and his gang, who steal the celebratory golden calf filled with $200,000.
A Riddling Controversy (2)
Riddler has pulled another heist leaving another clue. The Duo race to the penthouse of a wealthy exiled South American dictator whom Riddler has trapped in a puzzle cage with explosives at his feet.
The Joker's Last Laugh (1)
When Gotham becomes plagued by counterfeit bills, Batman and Robin trace the money to a teller at the Gotham Bank who is actually a robot controlled by the Joker. Batman traces the robot's origin back to a comic book printing press.
The Joker's Epitaph (2)
The Joker escapes with a certificate from Wayne naming him as vice president of the bank. Commissioner Gordon asks Batman to nab Bruce Wayne for handing control of the bank over to the Joker.
Catwoman Goes to College (1)
Catwoman is paroled into the care of Bruce Wayne. She registers as a criminology major at G.C.U., but it's apparent that her fiendish follies are far from over.
Batman Displays His Knowledge (2)
Catwoman and her men successfully steal some opals, but discover that Batman has tricked them and the stones are only cheap imitations.
A Piece of the Action (1)
The Green Hornet and Kato are in Gotham City to bust a counterfeiting stamp ring. Believed to be arch-criminals by nearly everyone, their midnight visit to Colonel Gumm at the Pink Chip Stamps Factory stirs alarm. Even Batman and Robin believe they are out for a piece of the action.
Batman's Satisfaction (2)
Colonel Gumm moves out of the Pink Chip Stamps Factory, taking its owner Pinky Pinkston along as a hostage. A message hidden by Miss Pinkston in a bowl of alphabet soup directs Batman and Robin to the International Stamp Exhibition. Though the Green Hornet and Kato will be attending to try to expose Colonel Gumm, Batman and Robin believe they are out for personal profit.
King Tut's Coup (1)
Tut and his minions steal a jeweled casket from the Gotham City Museum, while Tut plans to claim his queen, the beautiful Lisa Carson, at Bruce Wayne's Egyptian ball. Fearing Tut will show up at the ball, Batman has the police come in costume, ready to apprehend the villain.
Batman's Waterloo (2)
Lisa Carson's father has agreed to pay a huge ransom to Tut for his daughter. When Tut learns Batman is alive, he instructs the caped crusader to bring the money to an abandoned boiler works alone.
Black Widow Strikes Again (1)
The evil Black Widow and her cohorts are behind a string of bank robberies, which Batman realizes are occurring in alphabetical order.
Caught in the Spider's Den (2)
Black Widow turns her brain-wave short-circuiter with reversed polarity on the caped crusaders. Batman, who is still wearing his electrodes, succumbs to her electronic charms.
Pop Goes the Joker (1)
Joker becomes a pop art icon when he disfigures a prominent artist's work and then wins an art contest by leaving his canvas blank. His plot becomes clear when he then enrolls pupils for an art course, accepting millionaires only, Bruce included.
Flop Goes the Joker (2)
Joker sweet-talks Baby Jane into forgiving him, as well as into giving him the entire Renaissance Collection from the Museum. He demands ten million dollars for the paintings, only to find that he's been duped by Batman and some clumsy paintings of Alfred's.
Ice Spy (1)
Mr. Freeze uses an iceberg to kidnap skating star Glacia Glaze and scientist Isaac Isaacson, who has developed a formula for instant ice, from an ocean liner. Batman decides there was an accomplice aboard ship and puts the Batcomputer to work on finding the culprit, whom he suspects to be Glacia Glaze herself.
The Duo Defy (2)
Using the President's Congressional teleprompter, Mr. Freeze informs the country of his plans to demonstrate his Ice-Ray Beam.
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